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Sunday, March 4, 2018

Phantasy Star Online will never die: how the nicest fans in gaming ...
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Phantasy Star Online is a massively multiplayer online role-playing game (MMORPG) developed by Sonic Team and published by Sega for the Dreamcast in 2000 in Japan and 2001 worldwide. Unlike previous turn-based games in the Phantasy Star series, Phantasy Star Online features real-time hack and slash combat. The game was a critical and commercial success, and was followed by expansions and sequels including Phantasy Star Online Episode III (2003), Phantasy Star Universe (2006) and Phantasy Star Online 2 (2012). Phantasy Star Online can still be played online through private servers.


Video Phantasy Star Online



Gameplay

Players choose one of three classes: Hunter, Ranger, or Force. Hunters are adept with close-range weapons such as sabers and swords. Rangers excel with ranged weapons such as pistols, rifles, shotguns, and machine guns. Forces are the magic class can learn a variety of attack and support spells, known as "techniques".

Players also choose a race: human, a newman (bio-engineered elf-like race) and CASTs (robots). Each race has advantages and disadvantages: newmen have stronger technique ability than humans but are physically weaker; CASTs are stronger but cannot use techniques.

Playing alone or with up to three others, players fight through levels spread over four areas, forest, caves, mines, and ruins; each area culminates in a boss encounter. Areas can be played at different difficulty settings to earn more experience. Players can also take Hunters' Guild sidequests to develop the story, earn money (meseta), and obtain special weapons.


Maps Phantasy Star Online



Plot

Episode I

In response to destruction of the home world, the "Pioneer Project" is begun in order to search for a new planet to settle. Unmanned probes locate a suitable location, and the ship "Pioneer 1" is sent to investigate. After confirming the suitability of the discovered planet, Ragol, construction is begun on the surface, including the Central Dome. Seven years later, "Pioneer 2" arrives at Ragol with the majority of refugees aboard. However, as Pioneer 2 establishes a communications link with the Central Dome, a massive explosion shakes the planet's surface, and no sign remains of the people of Pioneer 1 on the planet.

In order to investigate, the Principal sends down a team of Hunters--the player characters--to the surface to investigate what happened. The investigation takes them through a forest, which is teeming with native animals (such as wolves), then to the base of the Central Dome. From there, the episode's levels continue through a series of caves full of altered beasts, and into mines which were utilized by Pioneer 1 for research. After playing through these levels and activating a monument in each area, access is opened to a series of "ruins", which are later revealed to be part of an ancient spaceship. During the entire course of the trip, message buoys serve to assist in providing advice to defeating monsters and insight into the events leading up to the explosion. These messages are left behind by Rico Tyrell, the daughter of the Principal of Pioneer 2 and known as "Red Ring Rico". Eventually, at the end of the ruins, it is discovered that the force behind the monsters and the explosions is Dark Falz, a being that revives every thousand years that is a consciousness without a corporeal form. The game's final boss battle is with Dark Falz, after which his defeat on the Normal difficulty will unlock the Hard difficulty and begin the story again. Defeating Dark Falz on Hard will unlock Very Hard, and in Phantasy Star Online ver. 2, Phantasy Star Online Episode I & II, and Phantasy Star Online: Blue Burst, defeating Dark Falz on Very Hard will unlock Ultimate difficulty.

In addition to the main storyline, side quests are offered through the Hunter's Guild on Pioneer 2 which also expand the story of the game. Some quests, such as "Dr. Osto's Research", "Unsealed Door", and "Knowing One's Heart" reveal facts about characters from Pioneer 1, while others such as "The Retired Hunter" and "Addicting Food" seek to satisfy the needs of clients on Pioneer 2. Several quests link plotlines together, such as "Waterfall Tears" and "Black Paper", allowing the player's character to become acquainted with non-playable characters from Pioneer 2 and their stories.

Episode II

The chief of the government "Lab" of Pioneer 2 asks the hunters to go down to Ragol and investigate a secret laboratory that had recently been discovered on Gal Da Val Island, a location south of the main continent where the Central Dome was. Before leaving on the mission, however, the player characters are required to complete a pair of examinations in a virtual reality field. The first simulates a temple maze, the second a spaceship, and both stages feature enemies based on those seen in Episode I. As a guide and source of information, message buoys appear in the levels and are a source of direct communication with Elly Person, the player's support operator back at the Lab. Once the examination is complete, the player's characters are sent to the planet's surface with the task of finding the security terminals that grant access to the facility. The search is broken up into three stages: a seaside region, a mountain region, and a jungle region, in no particular order. Along the way, the hunters come across a number of data terminals, which contain details about the new enemy creatures that they are fighting, as well as several entries by Heathcliff Flowen, a military commander from the Pioneer 1 colony who was presumed dead by the Pioneer 2 government. Having deactivated the security terminals, the hunters finally manage to get inside and begin investigating the facility, which is home to its own automated security system as well as a new set of monsters. The investigation turns up more of Heathcliff's entries, including more details on the events that led to the colony's destruction, as well as details of research conducted on Heathcliff by Dr. Osto after being infected by a parasite. Rather than warning anybody about the hazard the life form posed, Dr. Osto used samples from Heathcliff's wound to create mutant creatures and other biological weapons, eventually merging Heathcliff's body with an artificial intelligence and allowing it to be consumed by the wound. The result became Olga Flow, the final boss encountered in the game. Shortly before the final battle with Olga Flow, the hunters find communication terminals from Flowen, which are later revealed by Elly to be real-time transmissions and not recordings.

Episode IV (Phantasy Star Online: Blue Burst)

Two years after the events of Episode II, a comet is deflected off of Pioneer 2, which is still in orbit above Ragol. The comet falls and crashes to the surface of the planet. After the impact, it is discovered that the comet is radiating a large amount of photon energy. Interested, the Principal sends hunters, the player's characters, down to the surface to investigate the comet and its strange effects. Episode IV features four additional new areas.


Phantasy Star Online: A Game Worth Remembering - The Gazette Review
src: gazettereview.com


Development

Sega chairman Isao Okawa believed that internet gaming would come to be important. Though online play was popular in PC gaming, it had not yet become popular on consoles or in Japan. Okawa tasked Sonic Team with the creation of a console game focused on network play. Work on Phantasy Star Online began after the completion of Sonic Adventure (1998).

Sonic Team divided to focus on three separate projects. With the working title Third World, art director Satoshi Sakai desired to create a game with science fiction and fantasy elements, with realistic 3D graphics. Creating concept art for the game, Sakai drew a dragon and showed it to Yuji Naka, the director of Sonic Team, who connected the image with the Phantasy Star series for Sega Genesis. This led to the project being retitled Phantasy Star Online.

As there was no precedent for online gaming on console, the developers looked to Blizzard's PC role-playing game Diablo for inspiration on the game's mechanics. Design of the game was left to Sakai and his art team, who were free to design the artwork and style as they wished, since the game's 3D graphics were new to the series and most of the staff who had developed the previous Phantasy Star game, Phantasy Star IV: The End of the Millennium, had left Sega. The networking team drew from their experiences working on ChuChu Rocket!, the first online multiplayer Dreamcast game, to help them design the online component to Phantasy Star Online. Development of Phantasy Star Online took two years.


Phantasy Star Online will never die: how the nicest fans in gaming ...
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Release

Phantasy Star Online was released on the Dreamcast on December 21, 2000, in Japan and January 31, 2001 in North America. To market the game in Japan, where dial-up internet services were charged by the minute, Okawa packaged the Dreamcast with a free year of internet access paid for by himself. Phantasy Star Online was bundled with a demo disc for Sonic Adventure 2. The Windows version of the game was released in December 2001, and was also sold in Taiwan and South Korea.

Phantasy Star Online ver. 2 was released for Dreamcast and Windows on July 6, 2001 in Japan, September 24, 2001 in North America, and March 1, 2002 in Europe. This version features battle mode allowing members to battle, a new "Ultimate Mode" difficulty, a soccer game within the lobby, and an increased level maximum (200). Official servers have since been taken offline.

Ports

A GameCube and Xbox version, Phantasy Star Online Episode I & II, was released in 2002. Its focus is online gameplay with a strong offline storyline, offering diverse online and offline gameplay. Offline mode is available for single player and multiplayer. Multiplayer split-screen mode can be played with up to four players. Playing online on Xbox required an active Xbox Live account. An Xbox Live account saved onto the system was also required in order to play offline. However, it did not need to be active for offline play. Official servers have since been taken offline, as well as the original Xbox Live server, meaning it is no longer possible to make an Xbox Live account to play the game offline.

An upgraded version of the Gamecube version, Phantasy Star Online Episode I & II Plus, was released for the Nintendo GameCube on November 27, 2003 in Japan and September 15, 2004 in North America. This version added various quests to Offline Mode that were originally available exclusively to Online Mode, while also fixing bugs and exploits such as being able duplicate items from one's inventory. Episode I & II was ported to Windows as Phantasy Star Online: Blue Burst and was released on July 15, 2004, in Japan, and June 23, 2005, in North America and Europe. Blue Burst features a new episode, Episode IV, along with new enemies, maps, and items. Blue Burst also features improvements in controls and graphics.


Phantasy Star Online | 1280x1024 Wallpaper | Computer wallpaper
src: gameswalls.com


Reception

The game was number 21 on 1UP's 'The Greatest Games of Their Time' list, making it the highest ranking RPG on that list. IGN gave it a 9.3, Eurogamer a 9 and GameSpot an 8.2, all out of 10. In Japan, Famitsu magazine scored the original Dreamcast version of the game a 37 out of 40, and gave the GameCube re-release a 35 out of 40. The game's graphics were praised, with IGN stating that "This is among the best games, visually, across all platforms. There's really nothing that compares to the visual quality of PSO." GameSpot stated: "The main draw of the game is the ability to get online, hook up with three other players in one of the game's many lobbies, and take on the planet Ragol as a team. Obviously, this is where the game shines." 1UP likened aspects of Phantasy Star Online to Diablo, but described Phantasy Star Online as more of "a reinvention of an established PC adventure concept into something perfectly suited for the tastes and demands of console gamers." The userbase for the game reached over 200,000 in 2001 and 600,000 in 2003.


Most viewed Phantasy Star Online wallpapers | 4K Wallpapers
src: wallscover.com


Legacy

Hiroshi Matsuyama, president of CyberConnect2 and developer of the .hack series, cited Phantasy Star Online as an influence for the MMORPG world of .hack. 1UP.com ranked the game number 3 in its list of "15 Games Ahead of Their Time" for introducing online gaming to consoles. In 2012 IGN placed it number 23 in their "Top 100 RPGs of All Time", noting its melancholy tone and the fact that it was many gamers' first MMO experience.

1UP included Phantasy Star Online in their list of five "Essential Newcomers" of the decade, describing it as one of "five revolutionary new games" of the past 10 years, crediting it for creating "an entire pantheon of multiplayer dungeon crawlers that continue to dominate the Japanese sales charts" and making "both online gaming and the concept of fee-based services a reality for consoles".

The game still retains a cult following even after its subsequent server shutdowns, and has a variety of private servers available to this day.

The game inspired some sequels including Phantasy Star Online Episode III: C.A.R.D. Revolution, Phantasy Star Universe, and Phantasy Star Online 2.


Phantasy Star Online Blue Burst - Episode 1 - Forest Runthrough on ...
src: i.ytimg.com


References


Phantasy Star Online Wallpapers | RPG Land
src: www.rpgland.com


External links

  • Official website

Source of article : Wikipedia